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Hello! I am the developer of the mod Legacy Mipmaps, which aims to bring old mipmapping types from Legacy Console Edition. It's a mod used in popular modpacks like Re-Console.
One of the biggest p…
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### Tested versions
Reproducible in 4.3, 4.4dev3
### System information
Windows 11/64, RTX 3070, D3D12
### Issue description
In the Direct3D12 renderer, TextureArray2Ds don't seem to g…
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## Description
Rendering custom mipmaps can be valuable for a number of use cases for post processing, stylization, etc but it's not something that three.js supports currently. Use cases include:
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Current situation:
`exporter.py` is quite slow. Can typically take several hours to export a dataset, whereas import and stitching is relatively quick (
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* http://www.ludicon.com/castano/blog/articles/computing-alpha-mipmaps/
* https://asawicki.info/articles/alpha_test.php5
* https://research.nvidia.com/publication/2017-02_hashed-alpha-testing
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I'm running it on a PlayStation Classic which is a armv7 device similar to a raspberry pi 3. When I have the engine convert the textures to optimal format like this:
![2023-12-24 02-31-16 mp4_snapsho…
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### Describe the project you are working on
games
### Describe the problem or limitation you are having in your project
For various effects it can be useful to blur a single sprite/texture using `t…
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***Note:** This issue has been confirmed several times already. No need to confirm it further.*
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Not sure if that's expected behavior but Im using the viewport texture on sprite and I …
szamq updated
3 weeks ago
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Admin edit:
Add configuration warnings for:
* No mipmaps
* Mismatched texture size
* Mismatched texture format
* Compatibility mode && albedo/normal is compressed (and log error)
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### …
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Been encountering this issue from time to time with various textures, if you need more examples let me know and I'll generate em
How the DDS looks converted using CTXR3 (using batch convert if that…