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### Describe the project you are working on
V-Sekai focuses on providing social VR functionality for the open source Godot Engine.
### Describe the problem or limitation you are having in your p…
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***Note:** This issue has been confirmed several times already. No need to confirm it further.*
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Not sure if that's expected behavior but Im using the viewport texture on sprite and I …
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The absence of mipmaps creates ugly banding and [Moiré patterns](https://en.wikipedia.org/wiki/Moir%C3%A9_pattern) on far-away textures. Mipmaps would fix this and possibly up performance a bit, but I…
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most backpack icons have mipmaping and lod on, causing them to look blurry at low texture quality, heres a comparison
![image](https://github.com/user-attachments/assets/eb0228ae-1eda-4db3-9511-986e3…
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Generating mipmaps is something that most 3D applications want to do. As textures are often the largest asset 3D apps need to download, generating the smaller miplevels can save significant downloadin…
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```
ERROR: VUID-vkCmdDispatch-None-08600
--> Validation Error: [ VUID-vkCmdDispatch-None-08600 ] Object 0: handle = 0x22c6d4403f0, type = VK_OBJECT_TYPE_COMMAND_BUFFER; Object 1: handle = 0xb9181f0…
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Is there a option to enable mipmaps?
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I've noticed this first as a end user of a game, "Super Fancy Pants Adventures" who is testing a beta update for using ATF Textures
(Look at the bottom, the artifacts are clearly visible)
![image](h…
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I'm running it on a PlayStation Classic which is a armv7 device similar to a raspberry pi 3. When I have the engine convert the textures to optimal format like this:
![2023-12-24 02-31-16 mp4_snapsho…