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### Tested versions
Reproducible in 4.2.2 ---> [MobileVrInterface docs](https://docs.godotengine.org/en/4.2/classes/class_mobilevrinterface.html)
Not reproducible on 3.2 (working fine out of the b…
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### Tested versions
Tested in Godot 4.2 and 4.3 dev5
### System information
Samsung Galaxy S23 Ultra, Godot in compatibily mode
### Issue description
The interface that manages VR …
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Might sound crazy, but Gothic on a GearVR, OcculusGo or Daydream headset might actually be a lot of fun ;)
poVoq updated
6 years ago
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The request is not related to any current Stremio implementation however, I would like to state that I think it is possible for Stremio Android app to be ported to work on a Quest VR environment since…
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Joystick will be used for teleoperation.
Mobile browser should read commands from joystick and move robot accordingly.
There should be ability to calibrate joystick on the web page.
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this is a suggestion:
The standard default PBR material is too heavy for platforms such as the Oculus Quest, using it causes significant frame rate drops even on simple geometry.
shader: flat i…
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**Description:**
Everything looks ok in PC browsers, but when it comes to mobile,
I can see the image in 3D mode, but cannot see image in mobile VR mode.
I've tried both 1.1.0 and 1.2.0 version.
…
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### Describe the project you are working on
3D VR game where the phone acts as the HMD
### Describe the problem or limitation you are having in your project
Having to render on a computer and displ…
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# How would you like the feature to work?
[18:53] Dragon Shichiroji: 1. enable VR connectivity with popular headsets. make sure voice works with it.
[18:54] Dragon Shichiroji: 2. make a mobile viewe…
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### Suggestion: Integration of Meta Quest WebView Support within .NET MAUI for Android
### Description
This feature request proposes extending .NET MAUI's capabilities for Android applications t…