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On Modrinth, EMI is marked as client only, which means server installers like the one from AT Launcher do not download EMI when creating a server. However, EMI Loot is marked as server and client mod …
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**This template is useful to add basic support using https://github.com/ModOrganizer2/modorganizer-basic_games.**
**If you are vaguely familiar with programming you can try following the instructi…
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The installer dialog should:
- Primarily get the name of the new mod.
- Offer possible names and sensible alternatives.
- Show which mods are already installed with the same names/same Nexus IDs …
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### Nexus Username
ChemBoy1
### Extension URL
https://www.nexusmods.com/site/mods/1063/
### Game URL
https://www.nexusmods.com/sifu
### Existing Extension URL
https://www.nexusmods.com/site/mod…
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### Bug description
## Info
Given we want to install a Mod
And we have defined a base game with `requires`
When Lutris asks us to install the base game
=> It should run the autoinstaller comma…
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My idea is that if you add a specific name in an integrated folder, for example MoguriMain_integrated, the patcher would automatically copy it to FFIX, and remove the "_integrated" in the name
![im…
snouz updated
2 weeks ago
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The idea would be as follows:
For every commit on main branch we use CI to auto-publish binaries etc to some platform. From there Northstar installers could be used to auto-install the dev build on…
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Relevant line of log:
1337.8 - Downloading TUDM - The Ultimate Dodge Mod v4 x64.rar
1338.94 - Hashed download is incorrect
1338.94 - Loading for alternative to U659DN1scQM=
1339 - No alternative f…
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## Loadout Items
- [x] #1830
- [x] #1750
- [ ] Remove almost all references of "mod" from code :)
- [x] Rework installers, should integrate with library items
- [x] #1785
- [x] #1799
- …
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Games define a list of base locations (`LocationId`, formerly `GameFolderType`) where all GamePaths are relative to (`AGame.GetLocations()`).
These locations could be nested to each other (e.g. `Da…