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The HP percentage is off by a few decimals and always tricks me into thinking i got into the boulder phase at baba.
for example HP bar shows 66.1% however monster hp percentage shows 65.9% health.
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If a player casts a "summon" wall spell that can hurt or hinder a monster, the monster won't move out of the wall spell on their own. This affects the intended difficulty of the gameplay situation rel…
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- Shield value
- Retaliate value
These are applicable when a monster takes damage, so it will be useful to have them in the eyeline of players when they apply this damage in the app.
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### Description of the Task
Possible Monster types or even Combat roles are:
- Tank
- Fighter (Melee)
- Shooter (Ranged)
- Healer/Buffer (Support)
- Mage
Format: svg
Designed for sizes: 10x1…
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Looking at the drain mana functionality around _line 812 of monster.cpp_, it appears there is no check to prevent a monster from going above maximum health with this spell, at least as far as I can se…
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Any of the options in the title would make imo the plugin 100 times better.
At the "show all" option is kinda nice since its such a drag to write each NPC name seperately... But the problem is that…
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**A clear and concise description of what the bug is:**
Health doesn't always sync properly in combat. The most common bug is that you appear to have less life than you actually have, resulting in co…
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Hi all,
First of all, my GH group _loves_ this project—**awesome work**. I'm sure (I hope) you hear this all the time, but can you ever really hear it enough? 😉
I have a suggestion for some impr…
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Similar to #152 there are other challenges that impact the monster AMD, health, or other factors. It would be great to be able to handle some of those in the app. Some of these can be handled manually…