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It would be great to have Autodesk Icons such as Maya, Mudbox, 3DSMax, and CAD logo's available in FA.
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### Is your feature request related to a problem? Please describe.
Running Win9x/XP software that uses SSE2/3/SSSE3 instructions.
### What you want
Add support for SSE2 and beyond instruction…
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I am building the glPtexViewer sample from the 3_0_4 tag, when running the example on a machine with OpenGL 3.3, I get the following errors
NVIDIA Corporation
Quadro FX 3800/PCIe/SSE2
3.3.0 NVIDIA 33…
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All props need textures. Let's avoid anything other than automated UV mapping.
Best course of action is probably to apply the textures as projections avoiding UV mapping entirely, an alternative woul…
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### Goal
Validate and automatically store textures from software used to create it.
### Discussion
What software does this include? Photoshop, Mudbox, Mari? If it is an option to make one of …
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Increase file import options that respect Material IDs. Add paint option to fill material ID to a specific filament.
There should be flexible support for a myriad of common file formats. BS shoul…
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1. Streamline node interface: Nodes are fantastic but the interface on them is made for engineers. there are too many things visible there, almost every parameter is exposed with names that dont tell …
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Hello Philip,
I’m a game developer who has worked on
![image](https://github.com/user-attachments/assets/b4c92ba8-d883-400b-bc6b-1bb8d7181e0d)
couple games, but I’ve encountered a problem with D…
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https://github.com/ephtracy/voxel-model/blob/master/MagicaVoxel-file-format-vox-extension.txt
if we implement this file format export we can open photon files in this open source voxel Photoshop an…
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Regarding displacement, I suggest the following extension. This one is for geometry displacement. If another displacement technique needs to be defined e.g. parallax, a displacementParallax could be d…