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### Describe the project you are working on
A first-person shooter that includes such things as shotgun blasts and explosions, both of which make use of multiple raycasts in particular shapes.
#…
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Pretty much as the title says, when I try to use ilabels in 3D layouts the graph works and I do get labels but they're seemingly all offset by a large amount in the z direction. Maybe I'm just not usi…
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Starting from 2024.1.12 patch release the [longevity-50gb-3days-test](https://argus.scylladb.com/tests/scylla-cluster-tests/7abc7f75-4694-44d1-b32e-a45482a28938) SCT test started to fail during `disru…
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**Describe the bug**
When loading 3D objects via FBX loaders from three.js, I can visualize the element when adding it directly to the scene using graphRef.current.scene().add(element);. However, whe…
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**Describe the bug**
After installing:
When attaching the `addons/godot-rapier3d/fluid_3d_box.gd` script onto a Fluid3D Node and changing the values of the script it should create the meshes in th…
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Ver: 1.0.0.261
OS: Win 10
The Watch 3D node does not refresh on rewiring. The file needs to be reopened for it to refresh
Wish:
An option for only the geometry generated by the port from which the w…
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Jon mentioned that we should consider making a node for calibrating the Light House 3D tracking.
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![image](https://github.com/user-attachments/assets/bc6297c3-5348-4445-970e-094887a92ff2)
I'm running the example workflows, and whenever it reaches the 'Convert 3DGS to Mesh with NeRF and Marchi…
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Right now nodes are plotted using mpl scatter, which keep them as a perfect circle even when in the tilted layer. we should maybe use a patch?
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### Describe the project you are working on
Testing!
### Describe the problem or limitation you are having in your project
"Path" is not a common term for curve visualization, and is usually referr…