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LoadedMesh_NM Model_NM::processMesh(aiMesh* mesh, const aiScene* scene)
{
std::vector vertices;
std::vector indices;
std::vector textures;
std::vector normalData;
for (unsigned int i = 0;…
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I'm experimenting with normal maps and relighting using Three.js.
I have noticed the green channel is in a particular direction, what format does Relight make the normal maps in, DirectX or OpenGL?
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What is a correct way to compress normalmaps?
From reading readme it looks like something like "-normalizexyz -errormetric normalxyz -format RGB8" should work better than "-error metric rgba". But wi…
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In the previous(1.3.3) Meshlab version,when choosing Render->shaders->normalmap, the normal map with the familiar blue-purple colormap would show the correct normal map:
![image](https://user-images.…
ghost updated
6 years ago
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### Description of Issue
The normalMap.png file used for testing PreviewSurface and MaterialXvsNative has around 3000 texels that are poorly normalized.
### Steps to Reproduce
1. Examine files ht…
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There is a bug in the GLSL shader generation, which causes `ND_bump_vector3` to do nothing.
## Minimal example
The noise should produce significant bumps, but the normals remain unchanged:
b…
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Hi, maybe it´s not really an "issue", but you know some trick to reduce what they call "specular aliasing"? only some kind of aa processing, or you know some trick on the hat?
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Hi I've been wondering if it would be possible to add some parameters to normalmap baking such as cage size and rays distance etc.
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Hello and thanks for providing this great asset!
Unfortunately this doesn't render on WebGL builds (tried with Unity 2022.3.4f1 and URP 14.0.8.)
After doing some searching, it seems to be relate…
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[Material is not exposing NormalMap](https://github.com/ianmackenzie/elm-3d-scene/blob/8f83c6f92c4e13a5ba0cdc0e6d40be898a9834aa/src/Scene3d/Material.elm#L1)
The example TexturedSphere.elm does not …