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We currently create and destroy numerous `CesiumGltfComponent`s and `UMaterialInstanceDynamic` objects throughout the lifetime of the program. Unfortunately, this accumulates in a large use of `FName`…
j9liu updated
1 month ago
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https://en.wikipedia.org/wiki/Object_pool
https://gameprogrammingpatterns.com/object-pool.html
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# 스마트 오브젝트 풀 만들기 | jeekpark
스택기반의 스마트 포인터를 이용한 자동반납 오브젝트 풀
[https://jeekpark.github.io/categories/cpp/smart-object-pool/](https://jeekpark.github.io/categories/cpp/smart-object-pool/)
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**Is your feature request related to a problem? Please describe.**
Yes, this closes #6
**Describe the solution you'd like**
Implement `IExpressionFactory` with Microsoft.Extensions.ObjectPool.Add…
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Consider the following code:
```csharp
string notificationData =
"""
{
action = "show_pushed_mail";
aps =
{
alert =
{
body = "Compared Exchange Rates are out of tolerance…
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![Compass](https://github.com/user-attachments/assets/ecfe73f1-f478-4075-89e6-8b8b4c8dd6c6)
Hi,
i met following error. Is anything wrong or other problems? May you help me?
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### Component
API Server / GraphQL
### Infrahub version
0.16.0
### Current Behavior
When attempting to create a `DummyNumber` object with a Number Resource Pool, if the creation fails for a reaso…
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Having object pooling enabled will cause certain objects position to be different from other players(that don't have the mod), most noticeable on the Manor/Mansion where the bookshelves you see aren't…
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**Is your feature request related to a problem?**
I would love to see object pooling so it wil be easier to make large waves of enemies or alot of bullets.
**Describe the solution you'd like**
A …