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![image](https://github.com/skejeton/education-tool/assets/27076041/51bd8fc8-f408-44bf-a69d-043dd0e29679)
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I'm trying to reproduce some of the results in the [paper](https://proceedings.neurips.cc/paper/2020/hash/e2ef524fbf3d9fe611d5a8e90fefdc9c-Abstract.html), and I'm interested in how the model deals wit…
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Thanks for publishing the source code. I would like to know where in the project I can find the codes for the following tasks:
1) Handling Consistent Object Id before and After Occlusion.
2) Embed…
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As @Cleonis [notes](https://github.com/jsxgraph/jsxgraph/issues/633#issuecomment-2171743954), JSXGraph doesn't do any occlusion handling for 3d elements. Although general occlusion handling would be h…
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This will be an experiment for a weekend. Code and paper can be found here: https://github.com/GameTechDev/MaskedOcclusionCulling
I think this can be very handy for all big BSP areas where it's com…
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With the inclusion of default worlds like the forest in the engine, the need for occlusion culling is becoming increasingly important to improve performance. This technique will help optimize renderin…
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### Search before asking
- [X] I have searched the YOLOv8 [issues](https://github.com/ultralytics/ultralytics/issues) and [discussions](https://github.com/ultralytics/ultralytics/discussions) and fou…
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## PTZ Tracking ideas page on initial thoughts and possible approach
[Online-Visual-Tracking-SOTA](https://github.com/wangdongdut/Online-Visual-Tracking-SOTA)
## OpenTLD (Predator)
### Origin…
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Hi @garyzhao ,
Thank you for the repo.
If we have missing keypoints in the 2D predictions, due to occlusions by another object or only partial body being visible,
Is there any provision for handlin…
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related to https://github.com/foundryvtt/foundryvtt/issues/11032
With GM Vision active, Overhead tiles that use vision based occlusion don't fade when a token is selected and the GM has to hover ov…