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**_I affirm:_**
- [x] I understand that if I do not agree to the following points by completing the checkboxes my issue will be ignored.
- [x] I have read and understood the [Contributing Guide]…
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- [ ] Create Spatial Partitioning or Octree to represent which entities are where. This should be regenerated once per frame after movement updates.
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Need a way to calculate the lights that apply to each sceneObject so that when rendering we're not doing excessive drawing of objects that are outside the range of a particular light.
Perhaps having …
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World Collision is already utilizing spatial hash maps but body/body collisions check against every other body which scales extremely badly. Implement some form of spatial partitioning (grid, octree e…
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I am trying to perform the partitioning for Owlii dataset, but the command `python3 -m DataPreprocessing.ds_pc_octree_blocks datasets/Owlii datasets/Owlii_bl64 --vg_size 1024 --level 4` doesn't work. …
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Implement an octree data structure. The octree will be used for space partitioning and query, with a maximum depth to be determined. Only visible octrees will be drawn, and only visible nodes of that …
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We have a case (the `cosmo8` dataset) where a spatial dataset is extremely skewed (always hashes to a single partition), making queries very difficult. If we had a MyriaL query that applied a balanced…
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Got the following when trying to compress ply file
```
2022-01-19 02:03:19.832 INFO pc_io - load_points: Loading PCs into memory (parallel reading)
100% 1/1 [01:54
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Hi
Would it be possible to supply a small working example of volOctree with full MPI support (partitioning and rebalancing after refinement/coarsening)?
Or does voloctree_adaptation_example_00001 …
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Further accelerate ray casting performance with some BVH/space partitioning
# Thoughts on how to accomplish
Using bounding volumes, place entities into an octree. Maybe instead of a bounding sph…