-
### Tested versions
4.3 beta 1
### System information
Oculus Quest 2 - Godot 4.3 - Compatibility
### Issue description
When using compatibility mode for rendering and applying any kind of MSAA an…
-
For VR app, the unity logo still exist when start the game. This only work for cellphone app
-
Hi, I recently found this project and I am wondering if it can generate .APK files compatible with Oculus Quest devices.
Does it support Oculus Quest devices out of the box?
Is there any change th…
-
Hi,
I'm currently working on a project that relies on Steam Audio's acoustic simulations. The client has requested that the project be built of Oculus Quest as they're restricted in what hardware t…
-
Not sure where else ta ask that, but is there a plan to create an APK version that can be loaded on Oculus Quest hardware? The base game has some issues that I'm not crazy, and is, of course, propriet…
-
Hi
We are trying to put your project in oculus quest 2. Previously it worked,but now after updating the oculus quest it doesn't seem to work. It is showing errors and we are only able to view the sce…
-
Hi everyone! Is it possible to use WebView in Oculus Quest 2 applications?
-
### Current behavior
When I open openvr2key, the active keys says: "Blocked"
### Steps to reproduce the behavior
1. Restart my computer
2. Restart my SteamVR
3. Watch YouTube tutorials
4. Give u…
-
Would be awesome to have SmartTubeNext for Oculus Quest and other VR platforms.
-
Hi, impressive work!
It is mentioned in your paper that besides spacemouse, you also used Oculus Quest to perform teleoperation, could you share the relative code for that? Thanks!