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add a prebuilt particle engine, and implement particles for stuff like collision debris
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Add a configuration mechanism to select between multiple particle count generation functions in the eas_optical shower simulation: Greisen & Gaisser-Hillas shower longitudinal profiles.
- [x] Add `…
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**Issue description:**
The current error in the output log when one string in
```cs
ParticleEffect.SetParameterValue(String trackName, String spawnRate, object value)
```
does not exi…
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### Environment
Second Life Test 7.1.9.10164740217 (64bit)
Release Notes
You are at 143.5, 65.7, 21.1 in Product Engine located at simhost-0b8a048fe6055a4b1.agni
SLURL: http://maps.secondlife.co…
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```
What steps will reproduce the problem?
1. Simply using a particle engine, nothing fancy. The only thing that may be
out of the ordinary is that I'm calling particleSystem.reset() on touch.
What…
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```
What steps will reproduce the problem?
1. Simply using a particle engine, nothing fancy. The only thing that may be
out of the ordinary is that I'm calling particleSystem.reset() on touch.
What…
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I've noticed that particles continue to tick even if you press ESC and game pauses.
Would be right to pause particles as well. I know that it would be as simple as adding a check with `Minecraft.getM…
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* [x] env_steam
* [ ] env_fire
* [ ] func_smokevolume
* [ ] Probably others.
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I want to report an extremely unpleasant bug.
When creating my map, I noticed that at one point some ambient_generic simply stopped working for me.
After several hours of torture, I realized that…
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```
What steps will reproduce the problem?
1. Simply using a particle engine, nothing fancy. The only thing that may be
out of the ordinary is that I'm calling particleSystem.reset() on touch.
What…