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## Description
When tiles are destroyed near the top of the screen by stone shot from catapult, it will produce noticably more particles than usual.
I noticed it with wood tiles in CTF and verifie…
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I am using this library to create a dynamic background, and am trying to get it so the color of the particles shifts every few seconds. Currently it seems changing the parameters on the `` component c…
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I want to port over my "Fluid Sandbox" application shown here (https://www.youtube.com/watch?v=eUbwxTE38TY) from PhysX 3.x to the latest PhysX SDK (4.1) from this GitHub repository. But looking at the…
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I'm trying to create an icon particle which rotates infinitely, and I'm using `@keyframes` to do it. The icon rotates in a sandbox, but once I load it into the particles params, it stops rotating. I g…
mo-ib updated
4 years ago
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As referenced here https://github.com/creativelifeform/three-nebula/discussions/147 `stopEmit` is stopping particles from living out their natural life span.
Need to play with the `isEmitting` pro…
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### What is your request?
Actually particles options have a single size value that creates and uses only regular shapes, in math and in the canvas drawing methods.
It would be a great addition t…
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Just loading up the game on a defaul work sometimes will crash. The game can't find the biome world which was moved to a separate module under BiomeAPI. I think this might be a loading step problem wh…
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From the Cloth demo from Cannon...
Setting up a piece of cloth involves setting up many Particle bodies and connecting each Particle to its adjacent neighbor. Would be cool to include a utility met…
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### Describe the project you are working on
3rd person platformer thingy / realtime vfx for portfolio
### Describe the problem or limitation you are having in your project
Currently it is possi…
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The `size`, `opacity` and maybe other animation options could benefit an easing option, to change the animation speed accordingly to the given easing function.
This could create an effect where the o…