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1. Create and link at least 43 objects together, I used prim boxes.
2. Select PBR material in the texture edit tab
3. Drag and drop a material from your inventory onto the Material preview box
4. M…
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### Description
Applying a negative scale u or scale v to a prim with the PBR material causes the lighting to shine from the wrong direction.
These other tickets are related but not equivalent:
…
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[See here](https://github.com/iTwin/itwinjs-core/issues/3728).
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### Environment
Viewer: Atlasaurus 7.1.9.10220184061 (64bit)
Grid: Aditi
Simulator: Picnic 2024-08-06.10269922459
### Description
When I move out of my test region with PBR terrain materials, and…
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Right now, the shaders are a complete naive implementation with a lot of issues in a variety of scenarios. We have to implement a real PBR solution as we probably have all the components available.
chsxf updated
7 months ago
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**Is your feature request related to a problem? Please describe.**
This is a suggestion with possible solution on how to improve OBJ + MTL loading with PBR materials
**Describe the solution you'd …
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``` rust
struct Texture;
type Color = [f32; 3];
type Vector = [f32; 3];
type Scalar = f32;
enum MaybeTexture {
Texture(Texture),
Value(T),
}
struct Phong {
diffuse: MaybeTexture,
spec…
kvark updated
9 years ago
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Do you have any examples on how to use PBR materials in plotoptix? I'm working on transitioning rendering a trimesh scene from pyrender to plotoptix and trying to figure out the easiest way to map mat…
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[PBR materials](https://en.wikipedia.org/wiki/Physically_based_rendering) have become the de facto standard, but iTwin.js currently supports only Phong shading with unrealistic materials.
Evaluate th…
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### Environment
Second Life Release 7.1.9.9865199239 (64bit)
Release Notes
You are at 213.6, 106.5, 21.5 in Product Engine located at simhost-0e1ba50d324fbebb0.agni
SLURL: http://maps.secondlife…