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Implement a barebones generic pest that appears on a plant and over time destroys it. Programmer art is fine for now. For now, bind a key to manually place a pest on a plant--we will implement automat…
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Hello,
Thanks for the cool package :)
I've installed the most recent version (0.8.2) and am encountering an error when trying to retrieve pest distributions. I was able to retrieve other metadat…
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Nukies shine with their upscale SYNDICATE gear, from their impressive base to all the stylish syndi equipment they sport.
Traitors, on the other hand, seem like insignificant pests messing around wi…
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**Describe the bug**
When creating a relationship on a table that references other records of the same table, the routes generated use the entity name rather than the relationship name. For instance,…
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- **PlantVillage-Dataset :** https://github.com/spMohanty/PlantVillage-Dataset
- **Rice Leaf Diseases Dataset :** https://archive.ics.uci.edu/ml/datasets/Rice+Leaf+Diseases
- **Plant Disease Sympto…
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Hi,
Thanks for this good work. Really helpful in identifying the citrus disease and pests.
I would like to download the image dataset and train the network. But the link in appendix B does not w…
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Add additional tooltip info for achievements like Pest Control to see which pests still to kill.
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The Big WHY — Dictionary: pests | Extended list/table for normalization
We are building the PESTS DICTIONARY so that:
Type of User: Verriclear Natural Skin Essentials™
can: confidently choose e…
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Pests should be able to glide over the plots like the player characters can, but instead they get stuck on the farm plots
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We were discussing this on the message board, it'd be an interesting idea to add a “pest” mechanic. Your plant could gradually build up pests like aphids, slugs, and other agricultural pests. They do…
nytpu updated
2 years ago