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Bullet Physics is starting to get left behind for game sims and has quite poor kinematic character performance (at least with the out-of-the-box kinematic character controller), is rather painful to i…
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Implement a physics/collision system for 3D:
https://www.reactphysics3d.com
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Although I am not sure on your exact plans for the project and whether 3D-based games would be the main target for the Elven, I would suggest experimenting adding a 3D Physics engine at some point of …
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### Describe the project you are working on
I am working on GLTF support in Godot.
### Describe the problem or limitation you are having in your project
The Khronos group had a meeting about …
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Hi @ebirenbaum , thanks for this code base, I am new to physics simulation.
Could you please tell me how to run the 3D demo as the images in README.md?
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### Tested versions
Happens in 4.1.stable, 4.2.stable, 4.3 own debug build.
### System information
Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2080 Ti …
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### Describe the project you are working on
Godot Engine
### Describe the problem or limitation you are having in your project
Maintaining a 3D physics engine is hard. Especially when you imp…
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### Tested versions
gd4.3.beta1
### System information
win10 gd4.3.beta1
### Issue description
```gdscript
Window w = Window.new()
w.set_use_own_world_3d(true)
get_tree().get_root().…
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**Is your feature request related to a problem?:**
I am familiar with the Bullet physics engine from Godot 3, and I know it can cast convex shapes. I am not much of a programmer (which is why I want …
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The title says all. I think it will be really cool if you make a 3D water physics project in processing. I've read you can use something like clothes physics.