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From @naam00 on #34 :
> relatedly, it uses a very 'greedy' approach to detect which group to slice: the world-aligned BB of the groups are used. In a more fleshed-out scene, with a lot of grouping …
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Would you adopt vertical plane detection for this code at any point, since ARKit now provides vertical plane detection in beta?
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Thank you for your explanation in details on the web. It really helps me a lot!
I understand the rendering parts, but may I have any chance to ask where's the code for plane detection?
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Hello,
I just discovered that the emulator is also capable of simulating planes and meshes (which is great!)
However it's very confusing and irritating that the emulator also renders in the thr…
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![screenshot from 2016-03-17 17 44 56](https://cloud.githubusercontent.com/assets/9362019/13841333/a7bc269a-ec6b-11e5-9a2a-3d44fd8b03c2.png)
![screenshot from 2016-03-17 17 45 44](https://cloud.github…
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detect symmetry plane by examining mirror modifiers (if any) or doing simple mirroring test (similar surfaces across different sides)
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Hi, I am very impressed by this huge library, I tried meshcutbyplane functionality and It given me much faster results then the one I am using. Here I want to know if you have implemented any feature …
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Thanks for the tool. I want to create an airliner and I've followed the instructions:
- I re-used the SF-1 prefab
- disabled the original mesh and inserted my own mesh
- moved the ground effect to …