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### Is your feature request related to a problem? Please describe.
When generating Procedural Textures, you can only do a limited number of shapes. Recently, I've been wanting to put my grid texture…
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### Godot version
4,02 stable
### System information
Windows 10, GTX 1050, forward+
### Issue description
I am working on a sky shader and everything works correctly on my computer with…
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### Describe the project you are working on
3D Audio implementations
### Describe the problem or limitation you are having in your project
I’m loading a WAV of noise as a resource and looping it, a…
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Textures are fairly repetitive when seen on a flat surface, so it would be good to have some sort of randomness to them.
## (Some) Approaches
### Random texture rotation
This can be seen in minec…
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Is there an easy customizable way to generate structures out of voxels in blocky terrain like buildings, dungeons, towns, etc?
I've been looking at the generators and not sure if the way trees are ma…
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This is not an issue, just a question. This plugin looks amazing and I commend your efforts, I am just curious whether you think it is a suitable basis for an experiment I want to try. I am interested…
bjfar updated
3 weeks ago
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I've been experimenting on this project for a bit now and the feature that I feel like could make a difference is adding the ability to generate a terrain using 3D noise.
This would give much more i…
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Especially useful for doing things like normal mapping to give surfaces a more realistic slightly bumpy look, without needing an actual texture image
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### Is your feature request related to a problem? Please describe.
Right now Protoflux nodes for generating random numbers are not repeatable, which make them less useful for predictably generating r…
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A useful method to perform algorithms that use noise would be to set up the
noise data as an enumeration, much like Enumerable.Range(int start, int
count). The proposed method would be Enumerable.…