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Are there any plans for adding the other procedural animated textures to the mod? The old flowing/still water animations were a lot smoother and the old procedural fire animation looped better.
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I had flowers in the [original](https://github.com/1j01/tiamblia-original), it's one of the few things missing from the new version.
Should it be part of the grassy terrain entity [`LushGrass`](htt…
1j01 updated
46 minutes ago
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-Noise texture looks extremly off
-Voronoi (Intensity) not working at all (just white)
-Voronoi (Cells) is extremly off
-Wave is all black
-Musgrave is pretty off
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**Is your feature request related to a problem? Please describe.**
Planar, Spherical and Perspective shading node projections are all needed in the day-to-day work of Maya Layout & Lighting artists.
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system should support textures which are rendered with fragment shaders. they can be static, generated one time during start up or constantly updated with uniform variables from rocket.
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Investigating interest in an extension for procedural textures - IKEA_procedural_images
The purpose of this extension is to enable procedurally generated images that can be used as texture refere…
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Currently, the only way to create textures from alternative file formats (doom WADs, for example) is to create a render target and draw a colored rectangle for each pixel. This is really slow, and cau…
Jcw87 updated
9 months ago
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We need 2 additional tileable (seamless) textures for ground segments
1) Sand / compacted gravel for sidewalk
note how the sidewalk is compacted dirt / crushed gravel and not concrete or pavement in …
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Hi,
First of all, thanks for sharing this simple and amazing addon.
In some jobs I used procedural texture in Blender and I don't need to create a Low Poly and High Poly meshs, just one of them it…
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Porting of procedural Cycles/Eevee textures to LuxCore
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There is a **[$70 open bounty](https://www.bountysource.com/issues/81508172-porting-of-procedural-cycles-eevee-textures-to-luxcore?ut…