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单单安装一个 Textures Unlimited 是不会有什么颜色自定义功能的。
所以还需要一个 Textures Unlimited Recolour Depot - https://forum.kerbalspaceprogram.com/topic/174188-112x-textures-unlimited-recolour-depot/#comment-3361270
可惜…
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### Is your feature request related to a problem? Please describe.
When generating Procedural Textures, you can only do a limited number of shapes. Recently, I've been wanting to put my grid texture…
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-Noise texture looks extremly off
-Voronoi (Intensity) not working at all (just white)
-Voronoi (Cells) is extremly off
-Wave is all black
-Musgrave is pretty off
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Are there any plans for adding the other procedural animated textures to the mod? The old flowing/still water animations were a lot smoother and the old procedural fire animation looped better.
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system should support textures which are rendered with fragment shaders. they can be static, generated one time during start up or constantly updated with uniform variables from rocket.
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Investigating interest in an extension for procedural textures - IKEA_procedural_images
The purpose of this extension is to enable procedurally generated images that can be used as texture refere…
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**Is your feature request related to a problem? Please describe.**
Planar, Spherical and Perspective shading node projections are all needed in the day-to-day work of Maya Layout & Lighting artists.
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Textures are fairly repetitive when seen on a flat surface, so it would be good to have some sort of randomness to them.
## (Some) Approaches
### Random texture rotation
This can be seen in minec…
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### Describe the proposed feature and its relevance to inferencing
Add IREE and Godot Engine demos
### Context or use case
How can we should the world IREE and Godot Engine is cool.
### Pr…
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Currently, the only way to create textures from alternative file formats (doom WADs, for example) is to create a render target and draw a colored rectangle for each pixel. This is really slow, and cau…