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So that projectiles don't clutter up the screen too much (especially Rockets), they should have a `lifetime`-attribute, and fade out of existence once that attribute approaches some `MAX_LIFETIME`. (D…
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# **Description**
As a player I'd like to trigger projectiles, so that I can get feedback on my attempt to damage game entities.
Visually, a projectile has a texture, speed and direction. These f…
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Dragon breath projectiles are invisible when using shaders. I'm using Iris, playing on 1.20.1 with the latest mod version.
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```gdscript
@rpc("any_peer", "reliable", "call_remote")
func _request_projectile(id: String, tick: int, request_data: Dictionary):
var sender = multiplayer.get_remote_sender_id()
...
_save_proj…
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Projectiles spawned by NPCs are difficult to work with due to not having a spawner entity set, this would make it much more convenient to remove or change properties of projectiles. Maybe even be able…
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## Description
Title. Operating table is completely impassable, even to projectiles. This feels weird, considering it's just an operating bed and not a wall. Unsure if this is a result of CM-SS13 p…
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**Is your feature request related to a problem? Please describe.**
nope
**Describe the solution you'd like**
would like to see trails included as it would make it easier to see when someone throw…
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I can't tell you how many times I've clicked the JMP button and been sent to nullspace because the projectile stopped existing by the time I clicked it
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I am testing out Origins Fabric 1.13.0-alpha.5 and am having a hard time aiming projectiles fired using the `origin:fire_projectiles` power, specifically while the player is moving. It seems that the …
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All projectile ammunitions, both obsolete and advanced, including missiles, seem to lose range when set on relatively high velocity.
The cause to this is one of the changes in the commit 9768e58cc2…