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I'm trying to investigate a huge performance drop affecting some low-end cards.
I currently suspect:
- a bug in the driver itself.
- something stupid done on our side similar to the way our sky…
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Hi I saw that you have drivers for intel and noveau. At least the noveau version is apparently partially based on xf86-video-noveau. Any plans on implementing a similar driver from xf86-video-ati ?
I…
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This thread is for games that have been found that go into stuttering fits at 1x rendering. Please specify what games and where the slowdowns take place.
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I want to see if an AMD card works out of the box with the drivers built into Linux, as everyone on the Internet seems to say. For X86 Linux, that definitely seems to be the case, but will it work on …
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Hi, I'm maintainer of gentoo [miopen](https://gitweb.gentoo.org/repo/gentoo.git/tree/sci-libs/miopen) package. I'd like to know if you can also provide the source code of the pre-compiled kernels, so …
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## Milestones, progress
- [x] Out-of-tree Haiku boots using M-mode haiku_loader under RVVM with ATA drive
- [x] Nightly Haiku EFI boots through U-Boot with NVMe (Unstable framebuffer, app_server cra…
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## Describe the bug
On my system I have a better performance with a lower amount of Threadpool threads, this effect is stronger in Desktop mode.
On the first Screenshot I had very high CPU load and …
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When building with X11 disabled or running with SDL_VIDEODRIVER=wayland the viewport appears wrong and stretched
Taking a screenshot makes things look worse
![Screenshot_20240205_100646](https:…
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**Godot version:**
3.1 c025f526c
**OS/device including version:**
Windows 10: AMD Radeon RX Vega 64
![RX Vega(1)](https://media.discordapp.net/attachments/510024335059320833/51004518117801…
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*\* Edit by Xycaleth **
Problem is identified as use of high anisotropic filtering, but more importantly lack of `GL_EXT_compiled_vertex_arrays` on OS X. Solutions would be to use `GL_APPLE_vertex_arr…