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It would a very nice addition:
https://github.com/fte-team/fteqw/blob/master/specs/skeletal.txt#L71
Specially if they are activated after the death animation.
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Hello, I've tried the last updated version, but it seem the ragdoll won't work properly.. The ragdoll only works when the model already "dead", even if i alrd set every dead sequence to 0 in ragdoll.t…
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**Your Godot version:**
4.3
**Issue description:**
The Ragdoll System tutorial is outdated because it refers to `physical_bones_start_simulation()` on presumably the armature, which is deprec…
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the corpses are appearing at the next level
![image](https://github.com/user-attachments/assets/691b818b-d1c7-4fbe-99ab-44927bd1ee21)
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In the feature list it says under animation: "Bone based physics for 2D ragdoll animations"
I assume this is done via the Spine library that is provided (optionally) in the project builder. Is this…
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**Describe the bug**
Ragdolls created through ModelDoc's Biped Ragdoll generator (And presumably ragdolls using a similar configuration) tend to behave extremely erratically in-engine, especially whe…
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Hi!
I've already spoken to Josh about this a while ago, but wanted to open an issue for it. As can be seen in the video, I'm observing very poor ragdoll performance in Pirates, Vikings, and Knights…
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**Describe the bug**
in some levels the ghosts ragdolls are still there
**Steps to reproduce**
1. clrear a room
2. enter the next room
3. there will be a change the ghost ragdoll could appear
…