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Hi, I have Windows 10 and Unreal 5.4. I am unable to build your project from Chapter 4. I can build a new UE project just fine, using visual studio and UE editor. I verified this by adding my own clas…
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This happening if target too close to Pulsar.
![screen00328](https://user-images.githubusercontent.com/89547444/150181483-1affec45-a218-4976-a082-62825b999208.jpg)
![screen00329](https://user-images…
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Add `Engine.supportedSoundStreamFormats` table.
Would currently look like `{ mp3 = true, ogg = true }`.
The use case is so that music widgets can automatically support new formats if they get adde…
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https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaRules/engine_compat.lua#L506 maybe this should say -1 instead of 3. Also check the other way around, and engine, and morph
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This causes instant crashes, as they appear to have the latest engine.
https://github.com/ZeroK-RTS/CrashReports/issues/20970
https://github.com/ZeroK-RTS/CrashReports/issues/20968
https://github…
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**Preferably the launcher for the Beyond All Reason game to keep it updated to the correct version to play multiplayer (the main point of the game and updates are frequent).**
Beyond All Reason…
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In my mind, it sounds like it could be a fun addition to have a for_mt function that would take struct vector type argument, and do work on some iterable, and return the results of each thread in a se…
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I have found a simple, consistent, and deterministically reproducible way to see this bug:
It happens when and only when:
The queued building only contains yellow blocking squares on any of the ri…
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Most water-adjacent logic uses a hardcoded magic number 0 for water level. There is a `CGround::GetWaterLevel(x, z)` function which should be spread far and wide. For cases where we have no XZ coordin…
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Hi! First of all, thank you for the amazing job!
I was curious if it is possible to reuse this project for other RTS games?
To be more precise, how much work is required to:
1. Fork and remake th…