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## Objectives
- Convert the shader for the Toon pass to GLSL
- Move the shader to the shaders folder
- Compile offline
- Hook compiler into CMake (?)
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Need a shader compiler so we can use more complex shaders. Some homebrew bundle the runtime shader compiler (shacc) from devkits to use complex shaders, but this isn't ideal because we don't want to r…
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When cross-compiling to MSL via spirv-cross, the `float myLod[6]` member in the `MaterialParameters` struct is converted from a `float[6]` to a `float4[6]`, but accessed without adding a required `.x`…
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### Version/Branch of Dear ImGui:
Version 1.91.5, Branch: master
### Back-ends:
`imgui_impl_glfw.cpp` + `imgui_impl_opengl3.cpp`
### Compiler, OS:
`archlinux 6.6.56-1-lts` + `g++ 14.2.1`
…
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First known to have appeared (at least with this stack trace) in 3.23.0
```
ShaderCompilerException: Shader compilation of "C:\Development\flutter\packages\flutter\lib\src\material\shaders\ink_spa…
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### GZDoom version
4.12pre 52c878c0d7ea3fa649663c324f429fbc27a2edb5
### Which game are you running with GZDoom?
Doom
### What Operating System are you using?
Windows 11
### Please describe your …
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As reported here: https://github.com/ValveSoftware/Proton/issues/8221#issue-2638548329
It's a bit random with ultra settings, but on maximum GI it's pretty reliable, just idling in the main menu wi…
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### Package name
directx-shader-compiler
### Brief description of package
A compiler for HLSL to DXIL (DirectX Intermediate Language).
### URL for package's homepage
https://github.com/microsoft/…
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[![master-release](https://img.shields.io/badge/Latest-Github_action_run-brightgreen.svg)](https://github.com/JKSunny/EternalJK/actions/runs/11419228010)
Report any issues, artifacts or ideas here.…
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Reproduces on [latest release](https://github.com/microsoft/DirectXShaderCompiler/releases/tag/v1.6.2104).
```hlsl
struct gl_PerVertex {
float4 gl_Position : SV_Position;
float gl_PointS…