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If we can ensure this is the case, it should help our incremental inference perform better.
One issue here is that low-durability files (in your workspace) can shadow high-durability files (in the …
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**Original report ([archived issue](https://osrf-migration.github.io/haptix-gh-pages/#!/osrf/handsim/issues/15)) by John Hsu (Bitbucket: [hsu](https://bitbucket.org/%7B0a186eae-abf0-4514-a951-23db5ecc…
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Looking at `java-snapshot-testing-junit5-4.0.8.jar` for example, it seems that all shadowJar classes (https://github.com/origin-energy/java-snapshot-testing/blob/master/build.gradle#L25-L26) are dupli…
TobiX updated
3 weeks ago
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Hi! I am trying to import some robots from the mujoco menagrie. Eg. the shadow hand -> https://github.com/google-deepmind/mujoco_menagerie/blob/main/shadow_hand/right_hand.xml
However, I keep getti…
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Hi, @toliver @azompas @gavincassidy @dg-shadow @richwalker
Thanks for this great work!
When I try the command `bash
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When you looking at some pets with shadow hands,most types of entities will be rendered incorrectly
![image](https://github.com/AlexModGuy/DomesticationInnovation/assets/129179911/da558601-9cc6-49bb-…
ghost updated
3 months ago
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When using the `hand` functionality, if the the cards have a mostly uniform background color, they all blend into each other when fanned out. For example, a custom set of playing cards with a white b…
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I am trying to interface real UR10 arm with Shadow hand. Both of the devices worked well if run separately (for UR10 arm I am using ur_modern_driver is used instead of ur_driver). Simulation also work…
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https://rai.canny.io/admin/board/stanley-vr/p/stanleys-hand-doesnt-cast-shadows-but-glove-hand-does
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- For the moment use our fork of universal_robot for gazebo compatibility
- When we can, check how to make our hand compatible with gazebo_ros_control