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**Describe the project you are working on:**
A demo scene and a 3rd person game
**Describe the problem or limitation you are having in your project:**
I got POM to work which was was nice altho…
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Follow this tutorial https://www.youtube.com/watch?v=CAMvRfN14r0
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We should implement cascaded shadow mapping to improve the quality of shadows.
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Currently broken, needs to be revised and fixed
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I've found references to a shadow dance fix, but I can't find the fix itself.
I have tried to remap the bar state:
![image](https://user-images.githubusercontent.com/40223388/106305444-50dcf480-6222…
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weil warum nicht? :D
Entsprechende Texturen etc. aus dem GBuffer ziehen
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Would be cool to had CSGO's lighting in here it would allow mappers to make good looking lighting on maps without resorting to expensive hacks using env_projectedtexture.
Example os CSGO CSM:
![im…
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# [Computer Graphics] #15. 쉐도우 매핑 | Dandi
한정현 컴퓨터 그래픽스 강의 15장 정리
[https://choi-dan-di.github.io/computer-graphics/shadow-mapping/](https://choi-dan-di.github.io/computer-graphics/shadow-mapping/)
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//创建帧缓冲对象
GLuint depthMapFBO;
glGenFramebuffers(1, &depthMapFBO);
//创建一个2D纹理,给帧缓冲的深度缓冲使用
const GLuint SHADOW_WIDTH = 1280, SHADOW_HEIGHT = 720;
GLuint depthMap;
glGenTexture(1, &depthMap);
gl…
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@cansik : It could be pretty neat to have some shadows available :
https://forum.processing.org/two/discussion/12775/simple-shadow-mapping
:)