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See: https://discord.com/channels/426318193603117057/669933019422916638/1263718760548667524
TLDR:
Mission 37 has a bad AI castle build due to a bush. If you quickly place a mercenary post and dele…
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**Describe your suggestion.**
Allow shrubs to be placed in plant pots, similar to saplings and flowers.
**Additional context**
Vanilla 2-tall flowers can't be placed in plant pots, but their text…
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Especially for trees/shrubs the foliage texture can result in weird color. While the texture looks perfect for being *inside* of a forrest, (i.e. brown foliage on the ground), the `mix`-function on th…
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### Feature request.
I would like to see in a future release of Holos if possible the change in land use from perennial crops to agroforestry and shrubs in the quatification of carbon in trees and in…
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Basically randomize every trees in the game with other tree models, same thing goes with bushes and shrubs, pretty self explanatory lol
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I mentioned your findings on tree vs shrub budburst across models (and chapters) and Jonathan had a good suggestion: check the phylogenetic signal on your residuals. If you find a really strong one, w…
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## Expected Behavior
When adding the reed item to a nest, textured particles of reeds (or shrubs?) should pop out as other items properly do.
## Current Behavior
When adding a reed to your nest to …
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Add the version to the name of the experiment
Above-Shrubs/development/v1.0_chm_20231014
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### Mod Version
2.3.2
### Multiplayer
Single Player
### SMAPI Log
_No response_
### Description
Chinese translation was chosen, but the status of shrubs and trees was not translated into Chines…
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Several of these notes are aimed at someone who wants to fork the mod, or re-use its contents.
Minor bugs:
- Several items are used in the v6 mapgen code but ignored by the v7 mapgen code. Namel…