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https://github.com/slsdo/volumetric-cloud
https://slsdo.github.io/volumetric-cloud/
https://progmdong.github.io/2019-03-04/Volumetric_Rendering/
https://blog.uhawkvr.com/rendering/rendering-volumetr…
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As I suggested in #1552, it would be nice to have a binary upscale node. As Joey suggested, this is the perfect example of a custom node.
This issue is simple here, so we don't forget about it.
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I would like to try out multichannel signed distance fields (MSDF) because the should give us sharper corners for text letters and icons than the currently used signed distance fields. This issue is h…
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The [Valve paper](http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf) mentions that using a second channel improves sharp corners:
![](http://i.kkaefer.com/upxgn…
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Not a concrete suggestion for anything, but you could take a look at
https://crimild.wordpress.com/2013/09/01/improving-text-rendering-with-signed-distance-fields/
and related articles about text r…
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https://shaderfun.com/2018/03/25/signed-distance-fields-part-2-solid-geometry/
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**Is your feature request related to a problem? Please describe.**
A lot of really interesting mesh algorithms rely on signed distance fields, so having the BVH output signed distance would be grea…
zalo updated
2 months ago
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[SDF](https://en.wikipedia.org/wiki/Signed_distance_function)
http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/ SDF and Ray Marching (https://github.com/stasilo/retrace.gl)
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Is there a way to generate signed distance fields from triangle meshes ? It seems there was a way to do it in version 0.1.0 (https://kaolin.readthedocs.io/en/v0.1/notes/conversions_tutorial.html#trian…