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These [functions](https://www.dealii.org/current/doxygen/deal.II/classFunctions_1_1SignedDistance_1_1Sphere.html) may be a more straightforward way of adding spheres and ellipsoids to the initial cond…
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It would be nice to be able to render SDF functions in addition to regular object-based scenes.
Todo:
- Start with implementing a new hit function
- Write some objects - potentially port things o…
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- Create function
- use it to weight the loss
- add as extra input channel?
- add as extra output channel? or sole output channel?
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Use the estimated distance to march along the ray
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We have
- [MakeSphereVolumeMesh(..., TessellationStrategy::kDenseInteriorVertices)](https://github.com/RobotLocomotion/drake/blob/12dc7918151efb6af6406dd196940d20cdd80837/geometry/proximity/make_sphe…
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### Description of Issue
According to this comment block, the equation of a plane in `GfPlane` is in standard form :
https://github.com/PixarAnimationStudios/OpenUSD/blob/9b0c13b2efa6233c8a4a4af…
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All simple primitives (cross, triangle, rectangle, etc.) should probably be replaced with signed distance functions to look nicer. Stuff that probably warrants replacing would be:
- [x] circle
- […
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### Describe the project you are working on
A 3D game with custom gravity.
### Describe the problem or limitation you are having in your project
I want to pull a player towards the closest su…
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I have encountered some issues when applying your pipeline to my research. I started with the `signed_distance_isosurface` function to validate whether I have successfully installed gptoolbox .
…
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Refactor all point shape shaders to use the concept of signed distance functions/fields (SDF).
The currently implemented points should be easy to move over, fill/stroke need a little thought.
Import…