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Just tryin' to merge some stuff when this appears.
`Fatal Error: Access violation at address 00000000005D06F7 in module 'XEditLib.dll'. Read of address 0000000000000000`
`Unloading Plugins`
`[ERR…
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As mentioned before using the newer versions of CKPE with MO2 causes a lot of crashes on loading mainly larger ESP/ESM files.
For example this thread: https://github.com/Perchik71/Creation-Kit-Platfo…
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MO currently lives at https://www.nexusmods.com/skyrimspecialedition/mods/6194 despite supporting multiple games (and continually adding more games).
It really should live at https://www.nexusmods.…
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The trickiest part of running Skyrim on Linux is having some of its mods work. Would it be a valid user case to have Mod Organizer, ENB, LOOT, and some of the most popular modding tools as extensions…
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Mod is [Some Collision Camera](https://www.nexusmods.com/skyrimspecialedition/mods/57864)
Plugin is "Some Collision Camera.esp" from the "Some Collision Camera - ESL Flagged" version altho it does no…
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**Describe the bug**
During install of a list, the installer may fail due to a mod similar to Rayek's End having a degree symbol in one of its filenames. When extracting, the expected filename isn't…
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I suspect that there's some sort of race around LoquiRegistration; this only happens when unit tests in my branch of Synthesis are run in parallel, putting more overall load on the system. It does not…
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Skyrim has classes per function, which helps proper formlink enumeration. Need to give Oblivion the same treatment
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Before it becomes too hard to start organise later.
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First time using the mod and every time I try and launch the game I get this error. I have uninstalled and reinstalled SKSE64 on Vortex many times now, have manually import the Skyrim Script Extender …