-
java.lang.IllegalArgumentException: Software rendering doesn't support hardware bitmaps
at android…
-
I tend to use containers for developing, so in my case it would be advantageous to run the emulator with software rendering to make life easier with X forwarding.
However, I see the only choices fo…
-
I know this is a long shot but it would be cool to have this game able to compile/use the software renderer only for older / weaker hardware platforms. Not sure how much work it is i.e. whether the co…
-
See https://github.com/SuperAuguste/thorvg/tree/opengl-capi which adds OpenGL canvas support to the C API and merges in https://github.com/thorvg/thorvg/pull/2866.
With those changes, here's what y…
-
Would you consider making this work as a software rendered variant, without the need for the nvidia stack, since gzdoom does support plain sdl output. Or is there something more complex blocking this…
-
Add an alternative to the OpenGLRenderer for Software based rendering
Should be usable by #161.
### checklist
- [x] RenderTarget interface
- [x] OpenGLRenderTarget to inherit from interface…
-
### Use case
1. https://github.com/flutter/flutter/issues/106941
2. https://github.com/flutter/flutter/issues/85460
### Proposal
`LIBGL_ALWAYS_SOFTWARE=1` may fix issues above.
There …
-
I've not played with the code yet. Just ran the ImGui_SDL2_OpenGL3_Demo on Linux64.
- With hardware rendering CPU and FPS are fine (30 FPS).
- With software rendering though CPU and FPS are not go…
-
When applying legacyBackgroundBlur(radius = 25f, downsample = 0.4f) on the top bar of the app, we're getting the above error with a crash.
Our UI hierarchy is Box{
content()
TitleHead…
-
From https://github.com/sony/flutter-elinux/issues/124
> Because I think that many embedded device have no GPU. I want to know if elinux flutter can run on CPU?