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The `VoxelOctree` is currently a pointer-based construct that doesn't allow non-power-of-two octree sizes. This restriction should be removed.
To accomplish that goal, most of the linear octree cod…
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Something like this would be very useful for open world games https://www.youtube.com/watch?v=XkSS_veoSg0
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I followed all the instructions in the post but CMake outputs the following:
WARNING: Target "sparse-voxel-octrees" requests linking to directory "E:\CPP\TunaBrain\SDL-1.2.15". Targets may link on…
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Dear devs,
Is there a way to add voxel grid / octree support in your viewer?
Currently, I use the polygon primitive to wrap a pointcloud representation of voxel grids by cubes to show a it. Basica…
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utilize `grbl_sim`
provide a voxel/sparse octree representation of the stock
rig up grbl_sim with a websocket and pipe the generated gcode into it. Data coming from grbl_sim should be positional da…
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As the use of voxel should be deprecated, this filter should use an Octree (for 3D points) or a Quadtree (for 2D points) instead of voxels.
Plus by construction of the octree, the algorithm could …
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Preparing cache for scale 4...
reading sfm result from ../neuralsfm...
Note: training near far will generate from sparse voxel!!!!
Reading images.bin..
Reading cameras.bin..
Compute c2w poses..
…
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Thanks a lot for this excellent project!
I encountered a problem when conducting data setup with image downscale parameter > 1.
I guess there may be a bug in _datasets/phototourism.py_ line 576 wher…
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Hello,
I just came across this you Sparse Voxel Octree and wanted to replicate the output.
I downloaded the Windows_MSVC in the release section but it seems that it is missing the OBJ files for …
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- Compute shader for rendering SVO
- SVO class that will add a point to the grid