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Hello, in the old plugin for spine runtimes @pixi-spine all the attachments were placed inside of a containers which gave us the chance to mask different attachments with different masks, or apply mas…
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### Cocos Creator version
3.8.3
### System information
all
### Issue description
通过 timeScale = 负数 的方式来实现动画的倒放.
正常情况下 是ok的.
但是 当通过 trackEntry.animationStart 和 trackEntry.animationEnd 来指定播放区…
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"We have closed 200+ runtime issues since the 3.6 release, including bug fixes and requests for enhancements"
http://esotericsoftware.com/blog/Spine-3-7-released
Can you update to latest version p…
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See https://esotericsoftware.com/forum/d/24839-cant-import-skeletons
No idea where these come from, or why the path shown is entirely weird.
The errors are non-sensical, the import works as inte…
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Support for [UI Toolkit](https://docs.unity3d.com/2021.2/Documentation/Manual/UIElements.html) (previously UIElements), most likely by providing a custom `VisualElement` subclass rendering Spine skele…
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I have tested with iphone 12 mini - iOS 16.6.1
spine-ts/spine-player.
https://github.com/EsotericSoftware/spine-runtimes/tree/4.1/spine-ts/spine-player
The issue is that when you leave the spin…
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- ‘setAnimation ’causes a lot of memory request calls
AnimationState::computeHold will result in a call to _propertyIDs.addAll(), which will result in a large number of Entry objects being crea…
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i am not able to build it. I tried importing the gradle project to IDEA and also tried with gradle command line tool. I am getting these errors. I don't have any experience with gradle, please help.
…
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It would be nice if the Godot integration supports the 3D system as well. The game we're making is 2D, but Godots 2D system is limited, forcing us to switch to 3D.
By the way, I'm currently maintai…
julhe updated
2 weeks ago
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As the title describes, setting the position/rotation of a `SpineSprite` doesn't cause any of the physics constraints to do anything. You have to do some direct transform modification which is very cl…