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Hi! would it be possible to implement bSkipAnimationBuildData that is present in FO4 CKPE to Starfield? Mainly to speed up the loading times for SFCK
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### Description
I was exploring projections and ran into a case where WCSAxes shows a stray `$` in a tick label. Whether this happens seems to be very sensitive to the value of `lonpole` I assign.
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Starfield support for this plugin would be of great, especially for those of us who are new to papyrus through starfield.
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I'm pretty sure at one point it had been able to serialize it without errors I thought...
This same error I think was present in the Spriggit released with vehicle support. It seems to be related t…
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Hello,
Thank you for your work on this neat tool. Apologies if PEBCAK.
I was trying to install a Starfield mod, Ryujin Shipping Services:
https://www.nexusmods.com/starfield/mods/12049
I …
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I'm making this issue primarily as a PSA to anyone hoping for or expecting quick turnaround time for Starfield support. TL;DR - I can quickly get files loading in NifSkope, but nothing would be visib…
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I tried enabling frame generation in Starfield via this mod (on RTX 3060 Ti), however, it does not work.
The latest Starfield release (1.14.70), ran the reg file. After that I copied the
2 dll. file…
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I'm trying to get a nif exported of an NPC. Using the Preview window in CK, I exported barret to .nif. Nifskope is unable to open with the error
```
Pos 6797: Encountered unknown block (BSFaceFX)
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BS and OS are wildly popular and staples of the Elder Scrolls and Fallout series. Given Starfield is another Beth title, please consider (or add!) support for Starfield.
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## System Information
- GPU: AMD AMD Custom GPU 0405 (vangogh, LLVM 15.0.7, DRM 3.54, 6.1.52-valve16-1-neptune-61)
- Video driver version: 4.6 (Compatibility Profile) Mesa 23.1.3 (git-87ebaf765d)
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