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Hello! I have managed to get this extension built and running with godot 3.5, but was wondering if there is some way to get widevine CDM support?
I am currently testing on windows 10.
I have tried t…
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Currently:
- ~~the CEF does not work for MacOs. Some parts need C# code and some knowledge is needed for exporting the project with Godot. https://github.com/Lecrapouille/gdcef/pull/73~~
- ~~Some Go…
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### Describe the project you are working on
Any UI-rich game - think all of those mobile "Excel" games.
They do not necessarily have a lot of gameplay but a lot of UI. This would also be helpful …
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**Describe the project you are working on:**
A "News"/"Release Notes" section within game menus.
**Describe the problem or limitation you are having in your project:**
It is not uncommon for game…
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Is it possible if you compile this add-on with Godot as a module, so that I can use it without installing external programs?
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Hi.
I followed meticulously many times the installation process found [here](https://github.com/Lecrapouille/gdcef/blob/godot-4.x/addons/gdcef/README.md) and [here](https://github.com/Lecrapouille/…
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The recent GitHub actions CI are a great start. But it would be helpful if we attempt to run the demo apps using the compiled library, to make sure everything loads correctly. This will help catch reg…
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First off thanks for the amazing project,
I have a similar issue to [this](https://github.com/Lecrapouille/gdcef/issues/11) but it has a unique cause.
The web view works when run within its own sce…
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Upon downloading the newest Cef build, extracting it, the build.py script wants to compile "Godot CEF module", but it fails:
```
[INFO] Compiling Godot CEF module C:\Users\raphi\Documents\DEV\GDCef\…
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Hello!
I'd be good if you write a simple installation steps as where specifically to include the files... i know that it should go into "modules" folder, but as of the file structure here i am not …