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### Description
https://github.com/hyprwm/Hyprland/discussions/5514
Creating this to keep track of subsurface blur feature addition.
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- https://github.com/KhronosGroup/glTF/pull/1928
- [Specification preview](https://github.com/DassaultSystemes-Technology/glTF/blob/KHR_materials_sss/extensions/2.0/Khronos/KHR_materials_subsurface/R…
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### Tested versions
- Reproducible in: v4.2.1.stable.official [b09f793f5], v4.1.3.stable.official [f06b6836a], v4.0.3.stable.official [5222a99f5] - Not Reproducible in v3.5.1
### System information…
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Having a prospector scanner fill it's progress bar causes it to render an ungodly amount of indicators (or whatever) on the six chunk radius it covers, slogging down the game to a creeping halt (I ran…
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[Flatpak from flathub]:
report from "flatpak run":
Could not load platform amazon, gave error: Unknown platform named amazon
Could not load platform playnite, gave error: Unknown platform named…
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### Describe the issue:
- [x] Bug
- [ ] Change request
- [ ] New feature request
- [ ] Discussion request
### Issue long description:
Subsurface doesn't start. It stays in a "not respo…
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The idea to support "subviews", i.e. a sort of limited `Window` that can be nested inside of `Window`, has floated around a few times, so I wanted to open an issue to discuss it.
A `Subview` would …
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Another feature that would be great are other typical channels such as:
Normal, displacement, subsurface, transparency etc.
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When a filtered subset of dives is displayed, and they are all selected with ctrl-a, visibility='3' is added to all of the selected dives, which did not have the visibility defined before...
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Hi,
I checked out the new Principled shader introduced in Ospray 1.6, but couldn't find a subsurface parameter as in Disney's original PBR shader implementation (https://github.com/wdas/brdf/blob/m…