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## Motivation
When enabling a 3D terrain effect using `map.setTerrain()`, things look beautifully realistic until you check out some road bridges, where the terrain dips and the road follows the te…
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If Hydrax water is enabled, parts of terrains will pop in and out:
![image](https://user-images.githubusercontent.com/46073351/53991648-1089a000-40f9-11e9-9691-f65be07ca196.png)
![image](https://use…
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- efficient heightmaps rendering
- mipmapping
- texture splatting
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### Terrain3D version
v0.9.0
### System information
Godot v4.2.1 - Windows 10, Forward+/Vulkan GTX 1060 6GB
### Is the issue reproducable in the demo?
Not applicable
### Issue descri…
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https://github.com/user-attachments/assets/d3e96fca-09ae-4eb6-97e5-385d57010028
Describe the bug
Vegetation on some terrains disappears when we rotate the camera. This issue occurs intermitten…
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Partially moved from #1
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**Describe the bug**
NatureRenderer does not render trees.
**To Reproduce**
Following the Quickstart, https://visualdesigncafe.com/nature-renderer/docs/6/quickstart
1. Go to Hierarchy view
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After adding terrain to the map, a tile rendering issue is present when at the minzoom style boundary with another styled source rendering behind it.
Something like this:
- Add terrain source
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It's seems a vanilla problem, it's explain why the Render depth control reset to minimum when you load that map in vanilla versions of descent 3.
May Interplay devs noticed this but they don't have t…
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### What happened?
I'm creating a linePrimitive on a 3D terrain and want the line to appear semi-transparent when obscured by the terrain. Then, I added a billboard and set disableDepthTestDistance: …