-
Please be patient with me as I am extremely new to graphics libraries and the math involved in 3D rendering, and frankly have very little idea of what I'm talking about in general.
_**Background:**…
-
Hello, i was wondering if this library would work with an unusual platform. This platform does not support shaders, has no GPU, or any graphics acceleration. Everything must be done in software, and m…
-
Will this library be updated in the future?
-
Make stops with the following error message:
`make: *** No rule to make target 'graphics/tinygl/ztriangle_shadow.o', needed by 'graphics/libgraphics.a'. Stop.`
The regular ResidualVM compiles witho…
-
I know this is a long shot but it would be cool to have this game able to compile/use the software renderer only for older / weaker hardware platforms. Not sure how much work it is i.e. whether the co…
-
My plan was to take TinyGL from the ResidualVM tree and integrate it into renderer_soft or replace the sdl_glimp.c for it
Pros:
- might be faster than Mesa on some platforms
- expand portability to …
-
If I select the software renderer, this mod is not working correctly. There are two main issues:
- The cursor is surrounded by a white square (see image)
![cursor](https://f.cloud.github.com/assets/…
-
-
## 1. android triangle
![image](https://user-images.githubusercontent.com/90228558/168308559-e1e38e96-51d3-43d8-8ebc-29b6809e8e0d.png)
Wrong pic
![image](https://user-images.githubuserc…
-
Just a tentative issue to study the possibility of supporting basic software rendering using the new library: https://github.com/Bigfoot71/PixelForge