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### Description
I believe @sunag is working on this, but posting here for reference:
This code block is leading to a concurrency problem.
https://github.com/mrdoob/three.js/blob/7b9a543a488cd84…
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For now in #362 and #363 we are adding the ability to request color spaces and tonemap modes but we don't have any way to see the supported capabilities.
**Previously discussed in #200, see there f…
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First, let me say that color science is not my area of expertise (neither is math !!! :)
One of my mrv2 users pointed out that my viewer is not handling HDR to SDR conversions properly. I am readi…
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### Environment
Develop
### Description
Reflection probe ambiance of 0 in sky settings should not apply tonemapping to retain compatibility with legacy skies.
Regressed as part of changes for #2…
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- *Related to https://github.com/godotengine/godot-proposals/issues/4376,
https://github.com/godotengine/godot-proposals/issues/4731,
https://github.com/godotengine/godot-proposals/issues/6096…
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### mpv Information
```bash
mpv 0.38.0 Copyright © 2000-2024 mpv/MPlayer/mplayer2 projects
built on Apr 20 2024 00:22:30
libplacebo version: v7.349.0 (v6.338.0-124-gd0eb997-dirty)
FFmpeg version:…
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**Describe the bug**
With HDR enabled in Windows, JMP does not correctly display HDR content. It appears to be tonemapping. The SDR slider influences the video brightness, but it should not, as it's …
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### Describe the bug
I'm trying to create a viewmodel camera that renders on top of the normal world camera. The arms render fine but they stomp the main cameras tonemapping ( make everything darker …
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**System and IINA version:**
- macOS 14.6 (23G80)
- IINA 1.3.5 Build 141 (mpv 0.35.0-419-gf79458476b-dirty, FFmpeg 6.0)
**Expected behavior:**
IINA applies tone mapping to my HDR video…
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Got this error when trying to load the Racing Roblox template place:
```