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is there any plans for smooth voxels? thank you
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Implement the [The Transvoxel Algorithm](https://transvoxel.org/) as a MeshType for VoxelObjects
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When applicable, please describe your setup:
- Terrain type: `VoxelTerrain`
- Mesher: `VoxelMeshTransvoxel`
- Generator: `VoxelGeneratorGraph`
- Stream: `None`
- Plugin version: [1.2.0](https://…
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Hi I am working with marching cubes in rust a lot and currently resolving the seams issue. Do you know any reliable TransVoxel implementation (in rust or not) to refer to?
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I might have this wrong, but I spent a lot of work making various subdividing 2.5D voxel-type surface meshers (for 3-axis CNC simulation), and always thought that the marching cubes algorithm was a …
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To help with deciding on how detailed the density information should be, the VoxelData trait could be updated:
https://github.com/Gnurfos/transvoxel_rs/blob/9043633b82f40c44230202d233e380443853dde4/s…
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How to attach custom data to vertexes in transvoxel mesher? Color, for example...
I tried to figure it out myself, but I know C++ only on basic level
id05 updated
6 months ago
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Hey great project just wondering if you could clarify the terms by adding a license.
Also the transvoxel and polyvox links in the readme dont work properly when clicked from the repo home page. I'm…
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As of #63, we're GPU bound on weak hardware. Using simplified geometry for distant chunks could help alleviate this. A very simple approach would be to run marching cubes on entire chunks, such that e…
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Godot 3.0.6
Out of curiosity, I wanted to check what the overdraw viewport mode would look like with my terrain plugin.
![image](https://user-images.githubusercontent.com/1311555/49689716-0e756c80…