-
:boom:
-
Hi,
I trained the model with the unicycle kinematic and using 20 humans as obstacles and I noticed that the policy does not learn. Is there any requirement for the number of humans with unicycle ki…
-
In order to preserve the battery on my unicycles, I'd like to not keep them fully charged until I'm going out to ride them. The available apps don't let me set a max charge level, but they do expose t…
-
Reinstalled the mod yesterday, been working fine until I restarted just now.
Started on italy, went and sold my starter car and now every time i go in the dealership i get stuck.
It was fine befo…
-
The default unicycle (snowman, some other model, doesn't matter) must work without the beamlings assets present in the repo.
- [ ] By default, put the snowman or other asset where the beamlings wou…
-
Let's experiment with the jiggle bones Garry implemented, could be a great way to add some more life and feedback to the characters animations, and as @bakscratch mentioned using it for the dangling u…
-
-
**Describe the bug**
When using a PinJoin2D to connect two Rigid Bodies, Box2D will "self stabilize" in a way that's inconsistent with Godot Physics.
**To Reproduce**
Steps to reproduce the beha…
-
I attempted to use this to unlock the speed limit of my KS-X1, but it didn't work. Is this only for Unicycles, or is it supposed to also work with Kingsongs line of e-scooters?
-
Dear Geist,
Following file is missing from github folder. Could you check and please provide.
C:\Users\geist\Documents\code_projects\uniwheel_model\simulink_3D_unicycle\signals\signal_reference.ma…