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Hi thank you for this wonderful tool!
I was trying to use this wrapper for my project and it works very well with regular version but when I turn on the CUDA in the preference setting, it always thr…
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## What problem does this solve or what need does it fill?
Unity and Unreal have huge asset stores that many people have lots of assets in. It would make it easier to transition to using Bevy if Be…
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**Is your feature request related to a problem? Please describe.**
Is very hard to resolve merge conflicts by hand in text editor it very error prone
**Describe the solution you'd like**
There s…
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**Describe the bug**
In the middle of execution phase. Host tried to do a ground battle. Everyone was suddenly disconnected. I saw no error text.
**To Reproduce**
Steps to reproduce the behavior:…
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Basic info:
1. Unity:2022.3.30f1
2. MagicOnion:6.1.3
3. YetAnotherHttpHandler:1.3.1
Case:
1. Server
2. Client (non-Unity)
3. Client (Unity)
Refer to the document example, one server, two c…
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**Describe the bug**
Very noticeable uptick in deserialization error frequency
**To Reproduce**
Steps to reproduce the behavior:
1. Have host make changes to TFs
2. Clients experience errors
…
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## Summary
Another approach to the problem: #5551
Why I need to resolve the old-style csproj problem is that, In Unity game development, it exports old-style files. so some features are not suppor…
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Unity requires me to Recompile Ink when I make edits to the ink files. However, this reformats my jsons from version 20 to 21 and alters the syntax, making them unreadable by Unity without manually ed…
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### **Explorer Alpha build version:**
v0.11.0
### **Issue Description:**
Teleportation to the DCL Onboarding world (dclonboarding.dcl.eth) is successful, but no assets load upon arrival. However,…
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Default tools in Unity is simple and can't simulate vehicle behaviour properly. Using VPP for more detailed vehicle simulation would be better for the AWSIM Labs users. It also can handle different ty…