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Hi. Unity 2019.3 now supports low level Mesh API, like vertex data attribute and custom buffer. So user can create F16 format vertex data.
I want to know whether UnityMeshSimplifier supports that v…
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In GitLab by @wild on Feb 20, 2022, 17:54
User reports: "Models (for this exercise we used free models from Sketchfab which was very easy to do but one of them happened to be high resolution and not …
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In GitLab by @wild on Feb 10, 2022, 15:30
Would it be possible to store a combined 3D model and convert it to low poly for all augmentations? So we can use this small preview 3D thumbnail in the acti…
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after FreezeBlendShape
I don't know any algorithm for LOD
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Hello is there a package or dll library to use it in other softwares?
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Is there a Discord channel for this tool? If not, can we create one? It would be really nice to get people together that are using this asset so we can help each other out, collaborate, and contribu…
TCROC updated
3 years ago
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This package, while it seems very capable, has absolutely no documentation from what I have found. I would really like to use it, but I have no idea how. ANY examples or documentation would be needed …
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Will this project gonna get any updates in future? It would be so good and cool to have an open source alternative to Nanite in unity! Also I wanna ask about build support and if it does work on build…
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Hi, the package is installed, and it's seems to be everything fine, but I can't access any of the scripts due to this error.
![Screenshot_14](https://github.com/user-attachments/assets/0336dd6a-18e…
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**The original title was "Model where simplification fails badly", but the thread has become a very valuable discussion around optimizations and improvements.**
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Simplification of this (alrea…