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Is it possible to convert this to Universal Render Pipeline?
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Any reason URP caused Unity Coder/Canvas Default (Shader) to show pink?
I upgraded the shaders and they still show pink.
Thanks
The only scene where that shader displays pink is 'scene_Mobile…
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https://github.com/user-attachments/assets/d3e96fca-09ae-4eb6-97e5-385d57010028
Describe the bug
Vegetation on some terrains disappears when we rotate the camera. This issue occurs intermitten…
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Just wanna say that these shaders have been extremely helpful, thanks for all the hard work! As a total shader novice, I wanted to ask if it's possible to upgrade these shaders to work with the new sc…
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Hi,
I've used this on the build-in render pipeline and it works exactly as expected, but when trying to use it on a project with the universal render pipeline the video recorded is stored in the cor…
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No GI effect when running at Android (OpenGLES 3.0/3.1), maybe I last any preprocess ?
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This is not related to your package specifically, but maybe you know some info on how to fix it.
Recently I added `RenderPipelineManager.endCameraRendering` to this package for rendering with Unity's…
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hey,
It's a great plugin but I am working on new Universal Render Pipeline project in mine gif video is not proper it records upside down and it also records UI elements as well and recorded gif vid…
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**Describe the bug**
Hi, we're porting the game to PlayStation, and we're encountering an issue where trees and grass are not rendering. Additionally, the console floods us with errors every time the…
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To Reproduce:
- Install the "Universal RP" asset using the Package Manager
- Create a "Pipeline Asset (Forward Renderer)"
- In Player Settings > Graphics assign the Pipeline Asset
- Play.
There…