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Hi,
I noticed that when I import a vertex buffer, then export it again, the size of the vertex buffer is enlarged. This might be desired behavior, I do not know, so I thought I would ask.
[Look…
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I have a file with multiple vertex shaders, like this:
``` wgsl
struct VertexInput {
@location(0) position: vec3f,
};
struct InstanceInput {
@location(1) position: vec3f,
};
@verte…
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### Problem Statement
As the [Vulkan Documentation](https://docs.vulkan.org/features/latest/features/proposals/VK_EXT_legacy_vertex_attributes.html#_examples) states , with the extension enabled, *…
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Log is getting spammed with these errors and getting 1 frame very 3 seconds or so.
Full log here: [output3.zip](https://github.com/user-attachments/files/16900672/output3.zip)
`[Render.Vulkan] v…
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Take reference code as inspiration
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- [x] AABB-based composition and blend
- [x] decompose blend, masked blend and composition shaders: single shader per blend and composition method
- [ ] global vertex buffer instead of individual ver…
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`CesiumGltfComponent.cpp` copies the glTF vertex data into a `TArray`, which represents the mesh as an array of structures. Then, it calls `Init` on various Unreal "vertex buffer" classes to copy that…
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I am currently trying to use `encase` with `wgpu`, but got a bit confused when I tried to use it for vertex buffers.
As far as I could tell, the only difference between [`StorageBuffer`](https://do…
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After flash EOL in 2020 Alternativa rewrote their engine and main product, Tanki Online, in kotlin to deploy for mobile and HTML5. Recently I discovered that Alternativa has further extended the A3D m…
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Very useful when working with 3D. Especially if you are importing `.obj` files and want to cache them for quicker load times after the initial import.
```js
/// @func vertex_load_buffer(filename, ve…