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Currently, when calling `client.empty(bytes)`, the tensor handle is allocated immediately. This can lead to situations where input handles and output handles share the same memory chunk during kernel …
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http://www.confettispecialfx.com/gdce-2016-the-filtered-and-culled-visibility-buffer-2/
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#### Describe the bug
vkQuake v1.31.0 sigfaults on macOS when starting immortal.bsp from [The Immortal Lock](https://www.slipseer.com/index.php?resources/the-immortal-lock.371/).
#### To reprodu…
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- [ ] Create visibility buffer image
- [ ] Create visibility fbo
- [ ] Create pipeline to render visibility to that fbo
- [ ] Use the visibility buffer for rendering flares
SomaZ updated
9 months ago
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The current logic around deciding whether a visibility buffer is needed is relatively crude. Currently, it is applied to all render passes in a Vulkan command buffer based on at least one occlusion qu…
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Hi. [ESS](http://www.emacswiki.org/emacs/EmacsSpeaksStatistics) has an [option](http://ess.r-project.org/Manual/ess.html#index-ess_002deval_002dvisibly) enabling the visibility of code sent from editi…
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- [x] readParam`double` doesn't exist, despite parameters being double internally
- [x] I think some setNormalize option doesn't clamp, I don't remember which one exactly
Specifically: `setFro…
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When the enemy visible make a different color for visible parts.
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I'd like the ability to not only be able to define which entities are visible to specific clients (possible with the bevy_replicon::server::VisibilityPolicy) but also be able to define what components…
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As discussed in https://github.com/risingwavelabs/risingwave/issues/17711, we found that things can be a lot easier if `StateTable` can persist watermark (seems already done as we can query it after #…