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Not sure if this is a SDL or nvidia driver issue. New nvidia driver has support for wayland explicit sync.
Frame rate drop to 50% of desktop's configured refresh rate ( vulkan ) in full scree…
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the Linux appImages release archives use the commit hash instead the release tag in the directory name
```
$ tar tvf vkquake-1.31.1_linux64.tar.gz
drwxr-xr-x root/root 0 2024-08-02 18:4…
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[The Immortal Lock](https://www.slipseer.com/index.php?resources/the-immortal-lock.371/) (made for vkQuake) can work in Ironwail with [some modifications](https://www.slipseer.com/index.php?threads/th…
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**Describe the bug**
I've tried to use Immortal Lock v1.9 with vkquake 1.31.1.1 compiled from vanilla source code. It compiled cleanly but it was missing doors and elevators in the very first level…
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Windows 10 / 3060 Ti
I follow the directions on the download page. When I try to launch vkQuake.exe there is a momentary flash of white screen, and that is all that happens. I can run vkQuake on …
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When playing vkQuake on Steam Deck via Luxtorpeda, dynamic objects such as switches, doors, some pickups are all invisible. For example, on Entryway after picking a difficulty, the staircase down to t…
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Hello.
I use nVidia RTX 4060 (latest drivers 546.17 - latest Windows 11 Pro 22631.2861) and after following the instructions for Quake Enhanced:
Rerelease (2021):
1. Create `id1` folder next to …
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Hi there, I don't know if the devs accept feature suggestions, but if they do, could you consider adding a feature that makes the viewmodel unaffected by FOV changes? This is so we can play with highe…
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could somebody post instructions how to build vkquake-rt with visual studio 17?
pppbb updated
12 months ago
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[The Immortal Lock](https://www.slipseer.com/index.php?resources/the-immortal-lock.371/) mod crashes to desktop when you enter the first level (after start). I'm using the latest master.
Apparently…