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If not what would be the recommended flow to query by e.g. voxel grid as opposed to the volume rendering which is based on casting ray from cameras
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On Windows machines with only Intel graphics, we are not showing the warning about ray casting curvilinear grids. However the curvilinear renderings I've tried on CISL-Gadsden and my ThinkPad are bot…
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When placing fiducials on a volume that is rendered in 3D using the multi-volume technique, the fiducials are placed incorrectly.
## Steps to reproduce
* Load CTChest
* Show volume rendering us…
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Thanks for making this package! I think we're going to start using it more and more.
One thing that I'd like to use this package for is to compute the shape diameter function for vertices on a mesh…
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Hi! I am trying to implement a dataloader for the LIDC dataset using pylidc. Unfortunately there is major slowdown (20 seconds per epoch to 15 minutes per epoch) in training my model when using this d…
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Further accelerate ray casting performance with some BVH/space partitioning
# Thoughts on how to accomplish
Using bounding volumes, place entities into an octree. Maybe instead of a bounding sph…
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Open rect3d.silo
Create a volume plot of u
change Render Method to 'Ray casting: SLIVR'
Click Apply. Draw.
You will see image that looks stairstepped.
![vol_slivr_rect3d_u](https://user-images.…
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The recent commits have started work on volume rendering, using the shader in bis_3dvolrenutils.js
While volume rendering can be done with WebGL1, the 3D textures of WebGL2 make this much more effi…
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# Problem statement
Drake currently depends on FCL for its dynamic bounding volume hierarchy to do culling of geometries in various queries. This comes with a number of costs:
1. FCL is genera…
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The current, experimental 3D volume renderer is already useful, but has several limitations and problems. Here is a list of things that would improve user experience and performance..
* Exploit ex…