-
### Minetest version
5.10.0-dev
### Summary
Bloom strength affects volumetric lighting strength. This is expected behavior introduced by #13881 (but should also be changed if possible, differ…
grorp updated
3 weeks ago
-
The Xbox 360 version has volumetric lighting in some rooms that interacts with objects. Presumably in the PC version, all volumetric lighting does not interact with anything.
https://www.youtube.com/…
-
Volumetric Lighting will appear, but fades away during movement
legacy fog mode seems to be stable.
DXVK commit: https://github.com/NVIDIAGameWorks/dxvk-remix/commit/c54cfa20155d4725402462a5ccb7c…
-
### Tested versions
- Reproducible in 4.3.4, 4.3rc2
### System information
Godot v4.3.rc2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 32.0.15.5612) - AMD R…
-
-
@immiao @byumjin this would be a great real-time rendering project for the winter/spring!
# Phase 1 - billboards
* [ ] Procedural billboard texture generation from various cloud types
* [ ] Nav…
-
### Describe the bug
- Raytracing modes
- Enable Volumetric Lighting
- Anti Ghost
- Enable V-sync
### How do you reproduce the bug?
Restart the game, preferences for these settings doesn't stick…
-
fog in distance is showing everything in this pattern when standing in volumetric lights
iris version: iris version 1.6.4
mc version: 1.19.4
newest drivers
![2023-07-13_11 46 08](https://github.co…
-
-
### Describe the project you are working on
Any 3D game
### Describe the problem or limitation you are having in your project
Godot 4 can renders something like godrays / lighshafts using vol…