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It would be great to have non-mesh volumetric rendering for electron density, orbitals, etc.
Right now, 3Dmol.js has this https://3dmol.csb.pitt.edu/
The VTK view also has this - but it requires…
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Hi, thank you for this great work!
I just had a question - where is the code for the unbiased volumetric rendering located? I see the `train_sdf()` function in `testbed_sdf.cu` but there are so man…
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@immiao @byumjin this would be a great real-time rendering project for the winter/spring!
# Phase 1 - billboards
* [ ] Procedural billboard texture generation from various cloud types
* [ ] Nav…
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[Mitsuba 3](https://mitsuba.readthedocs.io/en/latest/) is a high-performance ray tracer that implements differentiable rendering, a technique ideal for inverse problems. It can ray-trace spectra and p…
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### Your GTNH Discord Username
_No response_
### Your Pack Version
2.6.0
### Your Server
SP
### Java Version
Java 21
### Type of Server
Single Player
### Your Actions
…
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Hi, I'm trying to run the training code on `ZJU-mocap` dataset. The code works fine with `batch_size=1` (as in `eval` scripts), but got error when `batch_size=4` (as in `train` scripts).
In [this l…
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Hi, sorry for my bothering you~
I have nowadays utilized this useful project to render my research datas, but I got some troubles with it.
I have output some volumetric data of shape [H, W, D, C] co…
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Having no way of specifying point size is kind of a problem when using GLTF to share datasets.
When we want to use points to render a "surface" or "volumetric" surface there is no way to adjust for p…
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Summary: In a somewhat complex volumetric caustic rendering scene, it looks like luxcore fails to render some volumetric caustics.
The attached scene works as follows (=> means : sends light to)
…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Allowing programmers to implement their own volumetric fog (if they wan…