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Hi, thank you for this great work!
I just had a question - where is the code for the unbiased volumetric rendering located? I see the `train_sdf()` function in `testbed_sdf.cu` but there are so man…
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@immiao @byumjin this would be a great real-time rendering project for the winter/spring!
# Phase 1 - billboards
* [ ] Procedural billboard texture generation from various cloud types
* [ ] Nav…
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### Your GTNH Discord Username
_No response_
### Your Pack Version
2.6.0
### Your Server
SP
### Java Version
Java 21
### Type of Server
Single Player
### Your Actions
…
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Having no way of specifying point size is kind of a problem when using GLTF to share datasets.
When we want to use points to render a "surface" or "volumetric" surface there is no way to adjust for p…
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Hi, sorry for my bothering you~
I have nowadays utilized this useful project to render my research datas, but I got some troubles with it.
I have output some volumetric data of shape [H, W, D, C] co…
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Hi! Amazing work. I would like to get access to the raw data for rendering the synthetic examples that are shown in Figure 1 on the left. Thanks.
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Summary: In a somewhat complex volumetric caustic rendering scene, it looks like luxcore fails to render some volumetric caustics.
The attached scene works as follows (=> means : sends light to)
…
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Completely breaks rendering in the latest unity 6 LTS release.
![image](https://github.com/user-attachments/assets/b63efe8f-f920-43c4-a3aa-1fd681ce8b35)
Although its not spewing out any error messag…
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Good afternoon,
I am accustomed to calling:
ix,iy,iz=np.indicies(src)
mlab.pipeline.volume(mlab.pipeline.scalar_field(ix,iy,iz,src))
My new problem is that src is too large. Specifically the np.indi…
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Need to do some search on intermediate or advanced projects.